Function update_hit_result_component

Source
pub fn update_hit_result_component(
    commands: Commands<'_, '_>,
    query: Query<'_, '_, (Entity, Option<&mut HitResultComponent>, &Position, &EyeHeight, &LookDirection, &InstanceName, &Physics, &Attributes), With<LocalEntity>>,
    instance_container: Res<'_, InstanceContainer>,
    physics_query: Query<'_, '_, &Physics, Without<LocalEntity>>,
    pickable_query: Query<'_, '_, Option<&ArmorStandMarker>, (Without<Dead>, Without<Marker>, Without<LocalEntity>)>,
)