pub type InstanceHolder = WorldHolder;👎Deprecated: renamed to
WorldHolder.Aliased Type§
pub struct InstanceHolder {
pub partial: Arc<RwLock<RawRwLock, PartialWorld>>,
pub shared: Arc<RwLock<RawRwLock, World>>,
}Fields§
§partial: Arc<RwLock<RawRwLock, PartialWorld>>The slice of the world that this client actually has loaded, based on its render distance.
The combined PartialWorlds of all clients in the same world.
The distinction between this and partial is mostly only relevant if
you’re using a shared world (i.e. a swarm). If in doubt, prefer to use
the shared world.