azalea::ping

Function ping_server_with_connection

Source
pub async fn ping_server_with_connection(
    address: ServerAddress,
    conn: Connection<ClientboundHandshakePacket, ServerboundHandshakePacket>,
) -> Result<ClientboundStatusResponsePacket, PingError>
Expand description

Ping a Minecraft server after we’ve already created a Connection. The Connection must still be in the handshake state (which is the state it’s in immediately after it’s created).