Function retroactively_add_game_profile_component
pub fn retroactively_add_game_profile_component(
commands: Commands<'_, '_>,
events: MessageReader<'_, '_, AddPlayerEvent>,
entity_uuid_index: Res<'_, EntityUuidIndex>,
)Expand description
Add a GameProfileComponent when an AddPlayerEvent is received.
Usually the GameProfileComponent will be added from the
ClientboundGamePacket::AddPlayer handler though.