pub async fn join(
access_token: &str,
public_key: &[u8],
private_key: &[u8],
uuid: &Uuid,
server_id: &str,
) -> Result<(), ClientSessionServerError>Expand description
Tell Mojang’s servers that you are going to join a multiplayer server, which is required to join online-mode servers.
The server ID should typically be an empty string.