pub fn update_pose(
query: Query<'_, '_, (Entity, &mut Pose, &Physics, &PhysicsState, &LocalGameMode, &InstanceHolder, &Position)>,
physics_query: PhysicsQuery<'_, '_, '_>,
collidable_entity_query: CollidableEntityQuery<'_, '_>,
)
pub fn update_pose(
query: Query<'_, '_, (Entity, &mut Pose, &Physics, &PhysicsState, &LocalGameMode, &InstanceHolder, &Position)>,
physics_query: PhysicsQuery<'_, '_, '_>,
collidable_entity_query: CollidableEntityQuery<'_, '_>,
)