Expand description
Representations of various inventory data structures in Minecraft.
Structs§
- Adventure
Mode Predicate - Attribute
Modifier - Attribute
Modifiers - Attribute
Modifiers Entry - Banner
Pattern - Banner
Patterns - Base
Color - Beehive
Occupant - Bees
- Block
Entity Data - Block
Predicate - Block
State - Block
State Property Matcher - Bucket
Entity Data - Bundle
Contents - CanBreak
- CanPlace
On - Charged
Projectiles - Consumable
- Container
- Container
Loot - Creative
Slot Lock - Custom
Data - Custom
Model Data - Custom
Name - Damage
- Damage
Resistant - Death
Protection - Debug
Stick State - Dyed
Color - Enchantable
- Enchantment
Glint Override - Enchantments
- Entity
Data - Equippable
- Firework
Explosion - Fireworks
- Food
- Game
Profile Property - Glider
- Hide
Additional Tooltip - Hide
Tooltip - Instrument
- Intangible
Projectile - Item
Model - Item
Name - Jukebox
Playable - Lock
- Lodestone
Tracker - Lore
- MapColor
- MapDecorations
- MapId
- MaxDamage
- MaxStack
Size - MobEffect
Details - MobEffect
Instance - Note
Block Sound - Ominous
Bottle Amplifier - Possible
Effect - PotDecorations
- Potion
Contents - Profile
- Recipes
- Repair
Cost - Repairable
- Stored
Enchantments - Suspicious
Stew Effect - Suspicious
Stew Effects - Tool
- Tool
Rule - Tooltip
Style - Trim
- Unbreakable
- UseCooldown
- UseRemainder
- Writable
Book Content - Written
Book Content
Enums§
- Attribute
Modifier Operation - Block
State Value Matcher - DyeColor
- Equipment
Slot - Equipment
Slot Group - Firework
Explosion Shape - Item
UseAnimation - MapPost
Processing - Rarity