Module components

Source
Expand description

Representations of various inventory data structures in Minecraft.

Structs§

AdventureModePredicate
AttributeModifier
AttributeModifiers
AttributeModifiersEntry
BannerPattern
BannerPatterns
BaseColor
BeehiveOccupant
Bees
BlockEntityData
BlockPredicate
BlockState
BlockStatePropertyMatcher
BucketEntityData
BundleContents
CanBreak
CanPlaceOn
ChargedProjectiles
Consumable
Container
ContainerLoot
CreativeSlotLock
CustomData
CustomModelData
CustomName
Damage
DamageResistant
DeathProtection
DebugStickState
DyedColor
Enchantable
EnchantmentGlintOverride
Enchantments
EntityData
Equippable
FireworkExplosion
Fireworks
Food
GameProfileProperty
Glider
HideAdditionalTooltip
HideTooltip
Instrument
IntangibleProjectile
ItemModel
ItemName
JukeboxPlayable
Lock
LodestoneTracker
Lore
MapColor
MapDecorations
MapId
MaxDamage
MaxStackSize
MobEffectDetails
MobEffectInstance
NoteBlockSound
OminousBottleAmplifier
PossibleEffect
PotDecorations
PotionContents
Profile
Recipes
RepairCost
Repairable
StoredEnchantments
SuspiciousStewEffect
SuspiciousStewEffects
Tool
ToolRule
TooltipStyle
Trim
Unbreakable
UseCooldown
UseRemainder
WritableBookContent
WrittenBookContent

Enums§

AttributeModifierOperation
BlockStateValueMatcher
DyeColor
EquipmentSlot
EquipmentSlotGroup
FireworkExplosionShape
ItemUseAnimation
MapPostProcessing
Rarity

Traits§

DataComponent
EncodableDataComponent

Functions§

from_kind