pub fn jump_from_ground(
physics: &mut Physics,
position: Position,
look_direction: LookDirection,
sprinting: Sprinting,
world_name: &WorldName,
worlds: &Worlds,
active_effects: &ActiveEffects,
)pub fn jump_from_ground(
physics: &mut Physics,
position: Position,
look_direction: LookDirection,
sprinting: Sprinting,
world_name: &WorldName,
worlds: &Worlds,
active_effects: &ActiveEffects,
)