pub fn jump_from_ground(
physics: &mut Physics,
position: Position,
look_direction: LookDirection,
sprinting: Sprinting,
instance_name: &InstanceName,
instance_container: &InstanceContainer,
)
pub fn jump_from_ground(
physics: &mut Physics,
position: Position,
look_direction: LookDirection,
sprinting: Sprinting,
instance_name: &InstanceName,
instance_container: &InstanceContainer,
)