azalea/pathfinder/
debug.rs1use azalea_client::{chat::SendChatEvent, local_player::InstanceHolder};
2use azalea_core::position::Vec3;
3use bevy_ecs::prelude::*;
4
5use super::ExecutingPath;
6
7#[derive(Component)]
35pub struct PathfinderDebugParticles;
36
37pub fn debug_render_path_with_particles(
38 mut query: Query<(Entity, &ExecutingPath, &InstanceHolder), With<PathfinderDebugParticles>>,
39 chat_events: Option<ResMut<Events<SendChatEvent>>>,
42 mut tick_count: Local<usize>,
43) {
44 let Some(mut chat_events) = chat_events else {
45 return;
46 };
47 if *tick_count >= 2 {
48 *tick_count = 0;
49 } else {
50 *tick_count += 1;
51 return;
52 }
53 for (entity, executing_path, instance_holder) in &mut query {
54 if executing_path.path.is_empty() {
55 continue;
56 }
57
58 let chunks = &instance_holder.instance.read().chunks;
59
60 let mut start = executing_path.last_reached_node;
61 for (i, edge) in executing_path.path.iter().enumerate() {
62 let movement = &edge.movement;
63 let end = movement.target;
64
65 let start_vec3 = start.center();
66 let end_vec3 = end.center();
67
68 let step_count = (start_vec3.distance_to(end_vec3) * 4.0) as usize;
69
70 let target_block_state = chunks.get_block_state(movement.target).unwrap_or_default();
71 let above_target_block_state = chunks
72 .get_block_state(movement.target.up(1))
73 .unwrap_or_default();
74 let is_mining = !super::world::is_block_state_passable(target_block_state)
78 || !super::world::is_block_state_passable(above_target_block_state);
79
80 let (r, g, b): (f64, f64, f64) = if i == 0 {
81 (0., 1., 0.)
82 } else if is_mining {
83 (1., 0., 0.)
84 } else {
85 (0., 1., 1.)
86 };
87
88 for i in 0..step_count {
90 let percent = i as f64 / step_count as f64;
91 let pos = Vec3 {
92 x: start_vec3.x + (end_vec3.x - start_vec3.x) * percent,
93 y: start_vec3.y + (end_vec3.y - start_vec3.y) * percent,
94 z: start_vec3.z + (end_vec3.z - start_vec3.z) * percent,
95 };
96 let particle_command = format!(
97 "/particle dust{{color:[{r},{g},{b}],scale:{size}}} {start_x} {start_y} {start_z} {delta_x} {delta_y} {delta_z} 0 {count}",
98 size = 1,
99 start_x = pos.x,
100 start_y = pos.y,
101 start_z = pos.z,
102 delta_x = 0,
103 delta_y = 0,
104 delta_z = 0,
105 count = 1
106 );
107 chat_events.send(SendChatEvent {
108 entity,
109 content: particle_command,
110 });
111 }
112
113 start = movement.target;
114 }
115 }
116}