pub mod basic;
pub mod parkour;
use std::{fmt::Debug, sync::Arc};
use azalea_client::{
inventory::SetSelectedHotbarSlotEvent, mining::StartMiningBlockEvent, SprintDirection,
StartSprintEvent, StartWalkEvent, WalkDirection,
};
use azalea_core::position::{BlockPos, Vec3};
use azalea_inventory::Menu;
use azalea_world::Instance;
use bevy_ecs::{entity::Entity, event::EventWriter};
use parking_lot::RwLock;
use super::{
astar,
mining::MiningCache,
world::{is_block_state_passable, CachedWorld},
};
use crate::{auto_tool::best_tool_in_hotbar_for_block, JumpEvent, LookAtEvent};
type Edge = astar::Edge<BlockPos, MoveData>;
pub type SuccessorsFn = fn(&mut PathfinderCtx, BlockPos);
pub fn default_move(ctx: &mut PathfinderCtx, node: BlockPos) {
basic::basic_move(ctx, node);
parkour::parkour_move(ctx, node);
}
#[derive(Clone)]
pub struct MoveData {
pub execute: &'static (dyn Fn(ExecuteCtx) + Send + Sync),
pub is_reached: &'static (dyn Fn(IsReachedCtx) -> bool + Send + Sync),
}
impl Debug for MoveData {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("MoveData")
.finish()
}
}
pub struct ExecuteCtx<'w1, 'w2, 'w3, 'w4, 'w5, 'w6, 'a> {
pub entity: Entity,
pub target: BlockPos,
pub start: BlockPos,
pub position: Vec3,
pub physics: &'a azalea_entity::Physics,
pub is_currently_mining: bool,
pub instance: Arc<RwLock<Instance>>,
pub menu: Menu,
pub look_at_events: &'a mut EventWriter<'w1, LookAtEvent>,
pub sprint_events: &'a mut EventWriter<'w2, StartSprintEvent>,
pub walk_events: &'a mut EventWriter<'w3, StartWalkEvent>,
pub jump_events: &'a mut EventWriter<'w4, JumpEvent>,
pub start_mining_events: &'a mut EventWriter<'w5, StartMiningBlockEvent>,
pub set_selected_hotbar_slot_events: &'a mut EventWriter<'w6, SetSelectedHotbarSlotEvent>,
}
impl ExecuteCtx<'_, '_, '_, '_, '_, '_, '_> {
pub fn look_at(&mut self, position: Vec3) {
self.look_at_events.send(LookAtEvent {
entity: self.entity,
position: Vec3 {
x: position.x,
y: self.position.up(1.53).y,
z: position.z,
},
});
}
pub fn look_at_exact(&mut self, position: Vec3) {
self.look_at_events.send(LookAtEvent {
entity: self.entity,
position,
});
}
pub fn sprint(&mut self, direction: SprintDirection) {
self.sprint_events.send(StartSprintEvent {
entity: self.entity,
direction,
});
}
pub fn walk(&mut self, direction: WalkDirection) {
self.walk_events.send(StartWalkEvent {
entity: self.entity,
direction,
});
}
pub fn jump(&mut self) {
self.jump_events.send(JumpEvent {
entity: self.entity,
});
}
pub fn should_mine(&mut self, block: BlockPos) -> bool {
let block_state = self
.instance
.read()
.get_block_state(&block)
.unwrap_or_default();
if is_block_state_passable(block_state) {
return false;
}
true
}
pub fn mine(&mut self, block: BlockPos) -> bool {
let block_state = self
.instance
.read()
.get_block_state(&block)
.unwrap_or_default();
if is_block_state_passable(block_state) {
return false;
}
let best_tool_result = best_tool_in_hotbar_for_block(block_state, &self.menu);
self.set_selected_hotbar_slot_events
.send(SetSelectedHotbarSlotEvent {
entity: self.entity,
slot: best_tool_result.index as u8,
});
self.is_currently_mining = true;
self.walk(WalkDirection::None);
self.look_at_exact(block.center());
self.start_mining_events.send(StartMiningBlockEvent {
entity: self.entity,
position: block,
});
true
}
pub fn mine_while_at_start(&mut self, block: BlockPos) -> bool {
let horizontal_distance_from_start = (self.start.center() - self.position)
.horizontal_distance_sqr()
.sqrt();
let at_start_position =
BlockPos::from(self.position) == self.start && horizontal_distance_from_start < 0.25;
if self.should_mine(block) {
if at_start_position {
self.mine(block);
} else {
self.look_at(self.start.center());
self.walk(WalkDirection::Forward);
}
true
} else {
false
}
}
}
pub struct IsReachedCtx<'a> {
pub target: BlockPos,
pub start: BlockPos,
pub position: Vec3,
pub physics: &'a azalea_entity::Physics,
}
#[must_use]
pub fn default_is_reached(
IsReachedCtx {
position, target, ..
}: IsReachedCtx,
) -> bool {
BlockPos::from(position) == target
}
pub struct PathfinderCtx<'a> {
pub edges: &'a mut Vec<Edge>,
pub world: &'a CachedWorld,
pub mining_cache: &'a MiningCache,
}