azalea/pathfinder/
world.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
use std::{
    cell::{RefCell, UnsafeCell},
    sync::Arc,
};

use azalea_block::BlockState;
use azalea_core::{
    bitset::FixedBitSet,
    position::{BlockPos, ChunkPos, ChunkSectionBlockPos, ChunkSectionPos},
};
use azalea_physics::collision::BlockWithShape;
use azalea_world::Instance;
use parking_lot::RwLock;
use rustc_hash::FxHashMap;

use super::mining::MiningCache;

/// An efficient representation of the world used for the pathfinder.
pub struct CachedWorld {
    min_y: i32,
    world_lock: Arc<RwLock<Instance>>,

    // we store `PalettedContainer`s instead of `Chunk`s or `Section`s because it doesn't contain
    // any unnecessary data like heightmaps or biomes.
    cached_chunks: RefCell<Vec<(ChunkPos, Vec<azalea_world::palette::PalettedContainer>)>>,
    last_chunk_cache_index: RefCell<Option<usize>>,

    cached_blocks: UnsafeCell<CachedSections>,

    cached_mining_costs: RefCell<FxHashMap<BlockPos, f32>>,
}

#[derive(Default)]
pub struct CachedSections {
    pub last_index: usize,
    pub second_last_index: usize,
    pub sections: Vec<CachedSection>,
}

impl CachedSections {
    #[inline]
    pub fn get_mut(&mut self, pos: ChunkSectionPos) -> Option<&mut CachedSection> {
        if let Some(last_item) = self.sections.get(self.last_index) {
            if last_item.pos == pos {
                return Some(&mut self.sections[self.last_index]);
            } else if let Some(second_last_item) = self.sections.get(self.second_last_index) {
                if second_last_item.pos == pos {
                    return Some(&mut self.sections[self.second_last_index]);
                }
            }
        }

        let index = self
            .sections
            .binary_search_by(|section| section.pos.cmp(&pos))
            .ok();

        if let Some(index) = index {
            self.second_last_index = self.last_index;
            self.last_index = index;
            return Some(&mut self.sections[index]);
        }
        None
    }

    #[inline]
    pub fn insert(&mut self, section: CachedSection) {
        // self.sections.push(section);
        // self.sections.sort_unstable_by(|a, b| a.pos.cmp(&b.pos));
        let index = self
            .sections
            .binary_search_by(|s| s.pos.cmp(&section.pos))
            .unwrap_or_else(|e| e);
        self.sections.insert(index, section);
    }
}

pub struct CachedSection {
    pub pos: ChunkSectionPos,
    pub passable_bitset: FixedBitSet<4096>,
    pub solid_bitset: FixedBitSet<4096>,
}

impl CachedWorld {
    pub fn new(world_lock: Arc<RwLock<Instance>>) -> Self {
        let min_y = world_lock.read().chunks.min_y;
        Self {
            min_y,
            world_lock,
            cached_chunks: Default::default(),
            last_chunk_cache_index: Default::default(),
            cached_blocks: Default::default(),
            cached_mining_costs: Default::default(),
        }
    }

    // ```
    // fn get_block_state(&self, pos: BlockPos) -> Option<BlockState> {
    //     self.with_section(ChunkSectionPos::from(pos), |section| {
    //         let state = section.get(pos.x as usize, pos.y as usize, pos.z as usize);
    //         BlockState::try_from(state).unwrap_or(BlockState::AIR)
    //     })
    // }
    // ```

    fn with_section<T>(
        &self,
        section_pos: ChunkSectionPos,
        f: impl FnOnce(&azalea_world::palette::PalettedContainer) -> T,
    ) -> Option<T> {
        if section_pos.y * 16 < self.min_y {
            // y position is out of bounds
            return None;
        }

        let chunk_pos = ChunkPos::from(section_pos);
        let section_index =
            azalea_world::chunk_storage::section_index(section_pos.y * 16, self.min_y) as usize;

        let mut cached_chunks = self.cached_chunks.borrow_mut();

        // optimization: avoid doing the iter lookup if the last chunk we looked up is
        // the same
        if let Some(last_chunk_cache_index) = *self.last_chunk_cache_index.borrow() {
            if cached_chunks[last_chunk_cache_index].0 == chunk_pos {
                // don't bother with the iter lookup
                let sections = &cached_chunks[last_chunk_cache_index].1;
                if section_index >= sections.len() {
                    // y position is out of bounds
                    return None;
                };
                let section: &azalea_world::palette::PalettedContainer = &sections[section_index];
                return Some(f(section));
            }
        }

        // get section from cache
        if let Some((chunk_index, sections)) =
            cached_chunks
                .iter()
                .enumerate()
                .find_map(|(i, (pos, sections))| {
                    if *pos == chunk_pos {
                        Some((i, sections))
                    } else {
                        None
                    }
                })
        {
            if section_index >= sections.len() {
                // y position is out of bounds
                return None;
            };
            *self.last_chunk_cache_index.borrow_mut() = Some(chunk_index);
            let section: &azalea_world::palette::PalettedContainer = &sections[section_index];
            return Some(f(section));
        }

        let world = self.world_lock.read();
        let chunk = world.chunks.get(&chunk_pos)?;
        let chunk = chunk.read();

        let sections: Vec<azalea_world::palette::PalettedContainer> = chunk
            .sections
            .iter()
            .map(|section| section.states.clone())
            .collect();

        if section_index >= sections.len() {
            // y position is out of bounds
            return None;
        };

        let section = &sections[section_index];
        let r = f(section);

        // add the sections to the chunk cache
        cached_chunks.push((chunk_pos, sections));

        Some(r)
    }

    fn calculate_bitsets_for_section(&self, section_pos: ChunkSectionPos) -> Option<CachedSection> {
        self.with_section(section_pos, |section| {
            let mut passable_bitset = FixedBitSet::<4096>::new();
            let mut solid_bitset = FixedBitSet::<4096>::new();
            for i in 0..4096 {
                let block_state_id = section.get_at_index(i);
                let block_state = BlockState::try_from(block_state_id).unwrap_or(BlockState::AIR);
                if is_block_state_passable(block_state) {
                    passable_bitset.set(i);
                }
                if is_block_state_solid(block_state) {
                    solid_bitset.set(i);
                }
            }
            CachedSection {
                pos: section_pos,
                passable_bitset,
                solid_bitset,
            }
        })
    }

    pub fn is_block_passable(&self, pos: BlockPos) -> bool {
        let (section_pos, section_block_pos) =
            (ChunkSectionPos::from(pos), ChunkSectionBlockPos::from(pos));
        let index = u16::from(section_block_pos) as usize;
        // SAFETY: we're only accessing this from one thread
        let cached_blocks = unsafe { &mut *self.cached_blocks.get() };
        if let Some(cached) = cached_blocks.get_mut(section_pos) {
            return cached.passable_bitset.index(index);
        }

        let Some(cached) = self.calculate_bitsets_for_section(section_pos) else {
            return false;
        };
        let passable = cached.passable_bitset.index(index);
        cached_blocks.insert(cached);
        passable
    }

    pub fn is_block_solid(&self, pos: BlockPos) -> bool {
        let (section_pos, section_block_pos) =
            (ChunkSectionPos::from(pos), ChunkSectionBlockPos::from(pos));
        let index = u16::from(section_block_pos) as usize;
        // SAFETY: we're only accessing this from one thread
        let cached_blocks = unsafe { &mut *self.cached_blocks.get() };
        if let Some(cached) = cached_blocks.get_mut(section_pos) {
            return cached.solid_bitset.index(index);
        }

        let Some(cached) = self.calculate_bitsets_for_section(section_pos) else {
            return false;
        };
        let solid = cached.solid_bitset.index(index);
        cached_blocks.insert(cached);
        solid
    }

    /// Returns how much it costs to break this block. Returns 0 if the block is
    /// already passable.
    pub fn cost_for_breaking_block(&self, pos: BlockPos, mining_cache: &MiningCache) -> f32 {
        let mut cached_mining_costs = self.cached_mining_costs.borrow_mut();

        if let Some(&cost) = cached_mining_costs.get(&pos) {
            return cost;
        }

        let cost = self.uncached_cost_for_breaking_block(pos, mining_cache);
        cached_mining_costs.insert(pos, cost);
        cost
    }

    fn uncached_cost_for_breaking_block(&self, pos: BlockPos, mining_cache: &MiningCache) -> f32 {
        if self.is_block_passable(pos) {
            // if the block is passable then it doesn't need to be broken
            return 0.;
        }

        let (section_pos, section_block_pos) =
            (ChunkSectionPos::from(pos), ChunkSectionBlockPos::from(pos));

        // we use this as an optimization to avoid getting the section again if the
        // block is in the same section
        let up_is_in_same_section = section_block_pos.y != 15;
        let north_is_in_same_section = section_block_pos.z != 0;
        let east_is_in_same_section = section_block_pos.x != 15;
        let south_is_in_same_section = section_block_pos.z != 15;
        let west_is_in_same_section = section_block_pos.x != 0;

        let Some(mining_cost) = self.with_section(section_pos, |section| {
            let block_state =
                BlockState::try_from(section.get_at_index(u16::from(section_block_pos) as usize))
                    .unwrap_or_default();
            let mining_cost = mining_cache.cost_for(block_state);

            if mining_cost == f32::INFINITY {
                // the block is unbreakable
                return f32::INFINITY;
            }

            // if there's a falling block or liquid above this block, abort
            if up_is_in_same_section {
                let up_block = BlockState::try_from(
                    section.get_at_index(u16::from(section_block_pos.up(1)) as usize),
                )
                .unwrap_or_default();
                if mining_cache.is_liquid(up_block) || mining_cache.is_falling_block(up_block) {
                    return f32::INFINITY;
                }
            }

            // if there's a liquid to the north of this block, abort
            if north_is_in_same_section {
                let north_block = BlockState::try_from(
                    section.get_at_index(u16::from(section_block_pos.north(1)) as usize),
                )
                .unwrap_or_default();
                if mining_cache.is_liquid(north_block) {
                    return f32::INFINITY;
                }
            }

            // liquid to the east
            if east_is_in_same_section {
                let east_block = BlockState::try_from(
                    section.get_at_index(u16::from(section_block_pos.east(1)) as usize),
                )
                .unwrap_or_default();
                if mining_cache.is_liquid(east_block) {
                    return f32::INFINITY;
                }
            }

            // liquid to the south
            if south_is_in_same_section {
                let south_block = BlockState::try_from(
                    section.get_at_index(u16::from(section_block_pos.south(1)) as usize),
                )
                .unwrap_or_default();
                if mining_cache.is_liquid(south_block) {
                    return f32::INFINITY;
                }
            }

            // liquid to the west
            if west_is_in_same_section {
                let west_block = BlockState::try_from(
                    section.get_at_index(u16::from(section_block_pos.west(1)) as usize),
                )
                .unwrap_or_default();
                if mining_cache.is_liquid(west_block) {
                    return f32::INFINITY;
                }
            }

            // the block is probably safe to break, we'll have to check the adjacent blocks
            // that weren't in the same section next though
            mining_cost
        }) else {
            // the chunk isn't loaded
            let cost = if self.is_block_solid(pos) {
                // assume it's unbreakable if it's solid and out of render distance
                f32::INFINITY
            } else {
                0.
            };
            return cost;
        };

        if mining_cost == f32::INFINITY {
            // the block is unbreakable
            return f32::INFINITY;
        }

        let check_should_avoid_this_block = |pos: BlockPos, check: &dyn Fn(BlockState) -> bool| {
            let block_state = self
                .with_section(ChunkSectionPos::from(pos), |section| {
                    BlockState::try_from(
                        section.get_at_index(u16::from(ChunkSectionBlockPos::from(pos)) as usize),
                    )
                    .unwrap_or_default()
                })
                .unwrap_or_default();
            check(block_state)
        };

        // check the adjacent blocks that weren't in the same section
        if !up_is_in_same_section
            && check_should_avoid_this_block(pos.up(1), &|b| {
                mining_cache.is_liquid(b) || mining_cache.is_falling_block(b)
            })
        {
            return f32::INFINITY;
        }
        if !north_is_in_same_section
            && check_should_avoid_this_block(pos.north(1), &|b| mining_cache.is_liquid(b))
        {
            return f32::INFINITY;
        }
        if !east_is_in_same_section
            && check_should_avoid_this_block(pos.east(1), &|b| mining_cache.is_liquid(b))
        {
            return f32::INFINITY;
        }
        if !south_is_in_same_section
            && check_should_avoid_this_block(pos.south(1), &|b| mining_cache.is_liquid(b))
        {
            return f32::INFINITY;
        }
        if !west_is_in_same_section
            && check_should_avoid_this_block(pos.west(1), &|b| mining_cache.is_liquid(b))
        {
            return f32::INFINITY;
        }

        mining_cost
    }

    /// Whether this block and the block above are passable
    pub fn is_passable(&self, pos: BlockPos) -> bool {
        self.is_block_passable(pos) && self.is_block_passable(pos.up(1))
    }

    pub fn cost_for_passing(&self, pos: BlockPos, mining_cache: &MiningCache) -> f32 {
        self.cost_for_breaking_block(pos, mining_cache)
            + self.cost_for_breaking_block(pos.up(1), mining_cache)
    }

    /// Whether we can stand in this position. Checks if the block below is
    /// solid, and that the two blocks above that are passable.
    pub fn is_standable(&self, pos: BlockPos) -> bool {
        self.is_block_solid(pos.down(1)) && self.is_passable(pos)
    }

    pub fn cost_for_standing(&self, pos: BlockPos, mining_cache: &MiningCache) -> f32 {
        if !self.is_block_solid(pos.down(1)) {
            return f32::INFINITY;
        }
        self.cost_for_passing(pos, mining_cache)
    }

    /// Get the amount of air blocks until the next solid block below this one.
    pub fn fall_distance(&self, pos: BlockPos) -> u32 {
        let mut distance = 0;
        let mut current_pos = pos.down(1);
        while self.is_block_passable(current_pos) {
            distance += 1;
            current_pos = current_pos.down(1);

            if current_pos.y < self.min_y {
                return u32::MAX;
            }
        }
        distance
    }
}

/// whether this block is passable
pub fn is_block_state_passable(block: BlockState) -> bool {
    // i already tried optimizing this by having it cache in an IntMap/FxHashMap but
    // it wasn't measurably faster

    if block.is_air() {
        // fast path
        return true;
    }
    if !block.is_shape_empty() {
        return false;
    }
    let registry_block = azalea_registry::Block::from(block);
    if registry_block == azalea_registry::Block::Water {
        return false;
    }
    if block
        .property::<azalea_block::properties::Waterlogged>()
        .unwrap_or_default()
    {
        return false;
    }
    if registry_block == azalea_registry::Block::Lava {
        return false;
    }
    // block.waterlogged currently doesn't account for seagrass and some other water
    // blocks
    if block == azalea_registry::Block::Seagrass.into() {
        return false;
    }

    // don't walk into fire
    if registry_block == azalea_registry::Block::Fire
        || registry_block == azalea_registry::Block::SoulFire
    {
        return false;
    }

    true
}

/// whether this block has a solid hitbox (i.e. we can stand on it)
pub fn is_block_state_solid(block: BlockState) -> bool {
    if block.is_air() {
        // fast path
        return false;
    }
    block.is_shape_full()
}

#[cfg(test)]
mod tests {

    use azalea_world::{Chunk, ChunkStorage, PartialInstance};

    use super::*;

    #[test]
    fn test_is_passable() {
        let mut partial_world = PartialInstance::default();
        let mut world = ChunkStorage::default();

        partial_world
            .chunks
            .set(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()), &mut world);
        partial_world.chunks.set_block_state(
            &BlockPos::new(0, 0, 0),
            azalea_registry::Block::Stone.into(),
            &world,
        );
        partial_world
            .chunks
            .set_block_state(&BlockPos::new(0, 1, 0), BlockState::AIR, &world);

        let ctx = CachedWorld::new(Arc::new(RwLock::new(world.into())));
        assert!(!ctx.is_block_passable(BlockPos::new(0, 0, 0)));
        assert!(ctx.is_block_passable(BlockPos::new(0, 1, 0),));
    }

    #[test]
    fn test_is_solid() {
        let mut partial_world = PartialInstance::default();
        let mut world = ChunkStorage::default();
        partial_world
            .chunks
            .set(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()), &mut world);
        partial_world.chunks.set_block_state(
            &BlockPos::new(0, 0, 0),
            azalea_registry::Block::Stone.into(),
            &world,
        );
        partial_world
            .chunks
            .set_block_state(&BlockPos::new(0, 1, 0), BlockState::AIR, &world);

        let ctx = CachedWorld::new(Arc::new(RwLock::new(world.into())));
        assert!(ctx.is_block_solid(BlockPos::new(0, 0, 0)));
        assert!(!ctx.is_block_solid(BlockPos::new(0, 1, 0)));
    }

    #[test]
    fn test_is_standable() {
        let mut partial_world = PartialInstance::default();
        let mut world = ChunkStorage::default();
        partial_world
            .chunks
            .set(&ChunkPos { x: 0, z: 0 }, Some(Chunk::default()), &mut world);
        partial_world.chunks.set_block_state(
            &BlockPos::new(0, 0, 0),
            azalea_registry::Block::Stone.into(),
            &world,
        );
        partial_world
            .chunks
            .set_block_state(&BlockPos::new(0, 1, 0), BlockState::AIR, &world);
        partial_world
            .chunks
            .set_block_state(&BlockPos::new(0, 2, 0), BlockState::AIR, &world);
        partial_world
            .chunks
            .set_block_state(&BlockPos::new(0, 3, 0), BlockState::AIR, &world);

        let ctx = CachedWorld::new(Arc::new(RwLock::new(world.into())));
        assert!(ctx.is_standable(BlockPos::new(0, 1, 0)));
        assert!(!ctx.is_standable(BlockPos::new(0, 0, 0)));
        assert!(!ctx.is_standable(BlockPos::new(0, 2, 0)));
    }
}