azalea_client/
events.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
//! Defines the [`Event`] enum and makes those events trigger when they're sent
//! in the ECS.

use std::sync::Arc;

use azalea_chat::FormattedText;
use azalea_core::tick::GameTick;
use azalea_protocol::packets::game::{
    clientbound_player_combat_kill_packet::ClientboundPlayerCombatKillPacket, ClientboundGamePacket,
};
use azalea_world::{InstanceName, MinecraftEntityId};
use bevy_app::{App, Plugin, PreUpdate, Update};
use bevy_ecs::{
    component::Component,
    event::EventReader,
    query::{Added, With},
    schedule::IntoSystemConfigs,
    system::Query,
};
use derive_more::{Deref, DerefMut};
use tokio::sync::mpsc;

use crate::{
    chat::{ChatPacket, ChatReceivedEvent},
    disconnect::DisconnectEvent,
    packet_handling::game::{
        AddPlayerEvent, DeathEvent, KeepAliveEvent, PacketEvent, RemovePlayerEvent,
        UpdatePlayerEvent,
    },
    PlayerInfo,
};

// (for contributors):
// HOW TO ADD A NEW (packet based) EVENT:
// - make a struct that contains an entity field and a data field (look in
//   packet_handling.rs for examples, also you should end the struct name with
//   "Event")
// - the entity field is the local player entity that's receiving the event
// - in packet_handling, you always have a variable called player_entity that
//   you can use
// - add the event struct in the `impl Plugin for PacketHandlerPlugin`
// - to get the event writer, you have to get an
//   EventWriter<SomethingHappenedEvent> from the SystemState (the convention is
//   to end your variable with the word "events", like "something_events")
//
// - then here in this file, add it to the Event enum
// - and make an event listener system/function like the other ones and put the
//   function in the `impl Plugin for EventPlugin`

/// Something that happened in-game, such as a tick passing or chat message
/// being sent.
///
/// Note: Events are sent before they're processed, so for example game ticks
/// happen at the beginning of a tick before anything has happened.
#[derive(Debug, Clone)]
pub enum Event {
    /// Happens right after the bot switches into the Game state, but before
    /// it's actually spawned. This can be useful for setting the client
    /// information with `Client::set_client_information`, so the packet
    /// doesn't have to be sent twice.
    Init,
    /// The client is now in the world. Fired when we receive a login packet.
    Login,
    /// A chat message was sent in the game chat.
    Chat(ChatPacket),
    /// Happens 20 times per second, but only when the world is loaded.
    Tick,
    /// We received a packet from the server.
    ///
    /// ```
    /// # use azalea_client::Event;
    /// # use azalea_protocol::packets::game::ClientboundGamePacket;
    /// # async fn example(event: Event) {
    /// # match event {
    /// Event::Packet(packet) => match *packet {
    ///     ClientboundGamePacket::Login(_) => {
    ///         println!("login packet");
    ///     }
    ///     _ => {}
    /// },
    /// # _ => {}
    /// # }
    /// # }
    /// ```
    Packet(Arc<ClientboundGamePacket>),
    /// A player joined the game (or more specifically, was added to the tab
    /// list).
    AddPlayer(PlayerInfo),
    /// A player left the game (or maybe is still in the game and was just
    /// removed from the tab list).
    RemovePlayer(PlayerInfo),
    /// A player was updated in the tab list (gamemode, display
    /// name, or latency changed).
    UpdatePlayer(PlayerInfo),
    /// The client player died in-game.
    Death(Option<Arc<ClientboundPlayerCombatKillPacket>>),
    /// A `KeepAlive` packet was sent by the server.
    KeepAlive(u64),
    /// The client disconnected from the server.
    Disconnect(Option<FormattedText>),
}

/// A component that contains an event sender for events that are only
/// received by local players. The receiver for this is returned by
/// [`Client::start_client`].
///
/// [`Client::start_client`]: crate::Client::start_client
#[derive(Component, Deref, DerefMut)]
pub struct LocalPlayerEvents(pub mpsc::UnboundedSender<Event>);

pub struct EventPlugin;
impl Plugin for EventPlugin {
    fn build(&self, app: &mut App) {
        app.add_systems(
            Update,
            (
                chat_listener,
                login_listener,
                packet_listener,
                add_player_listener,
                update_player_listener,
                remove_player_listener,
                keepalive_listener,
                death_listener,
                disconnect_listener,
            ),
        )
        .add_systems(
            PreUpdate,
            init_listener.before(crate::packet_handling::game::process_packet_events),
        )
        .add_systems(GameTick, tick_listener);
    }
}

// when LocalPlayerEvents is added, it means the client just started
pub fn init_listener(query: Query<&LocalPlayerEvents, Added<LocalPlayerEvents>>) {
    for local_player_events in &query {
        let _ = local_player_events.send(Event::Init);
    }
}

// when MinecraftEntityId is added, it means the player is now in the world
pub fn login_listener(query: Query<&LocalPlayerEvents, Added<MinecraftEntityId>>) {
    for local_player_events in &query {
        let _ = local_player_events.send(Event::Login);
    }
}

pub fn chat_listener(query: Query<&LocalPlayerEvents>, mut events: EventReader<ChatReceivedEvent>) {
    for event in events.read() {
        let local_player_events = query
            .get(event.entity)
            .expect("Non-local entities shouldn't be able to receive chat events");
        let _ = local_player_events.send(Event::Chat(event.packet.clone()));
    }
}

// only tick if we're in a world
pub fn tick_listener(query: Query<&LocalPlayerEvents, With<InstanceName>>) {
    for local_player_events in &query {
        let _ = local_player_events.send(Event::Tick);
    }
}

pub fn packet_listener(query: Query<&LocalPlayerEvents>, mut events: EventReader<PacketEvent>) {
    for event in events.read() {
        let local_player_events = query
            .get(event.entity)
            .expect("Non-local entities shouldn't be able to receive packet events");
        let _ = local_player_events.send(Event::Packet(event.packet.clone()));
    }
}

pub fn add_player_listener(
    query: Query<&LocalPlayerEvents>,
    mut events: EventReader<AddPlayerEvent>,
) {
    for event in events.read() {
        let local_player_events = query
            .get(event.entity)
            .expect("Non-local entities shouldn't be able to receive add player events");
        let _ = local_player_events.send(Event::AddPlayer(event.info.clone()));
    }
}

pub fn update_player_listener(
    query: Query<&LocalPlayerEvents>,
    mut events: EventReader<UpdatePlayerEvent>,
) {
    for event in events.read() {
        let local_player_events = query
            .get(event.entity)
            .expect("Non-local entities shouldn't be able to receive update player events");
        let _ = local_player_events.send(Event::UpdatePlayer(event.info.clone()));
    }
}

pub fn remove_player_listener(
    query: Query<&LocalPlayerEvents>,
    mut events: EventReader<RemovePlayerEvent>,
) {
    for event in events.read() {
        let local_player_events = query
            .get(event.entity)
            .expect("Non-local entities shouldn't be able to receive remove player events");
        let _ = local_player_events.send(Event::RemovePlayer(event.info.clone()));
    }
}

pub fn death_listener(query: Query<&LocalPlayerEvents>, mut events: EventReader<DeathEvent>) {
    for event in events.read() {
        if let Ok(local_player_events) = query.get(event.entity) {
            let _ = local_player_events.send(Event::Death(event.packet.clone().map(|p| p.into())));
        }
    }
}

pub fn keepalive_listener(
    query: Query<&LocalPlayerEvents>,
    mut events: EventReader<KeepAliveEvent>,
) {
    for event in events.read() {
        let local_player_events = query
            .get(event.entity)
            .expect("Non-local entities shouldn't be able to receive keepalive events");
        let _ = local_player_events.send(Event::KeepAlive(event.id));
    }
}

pub fn disconnect_listener(
    query: Query<&LocalPlayerEvents>,
    mut events: EventReader<DisconnectEvent>,
) {
    for event in events.read() {
        if let Ok(local_player_events) = query.get(event.entity) {
            let _ = local_player_events.send(Event::Disconnect(event.reason.clone()));
        }
    }
}