azalea_client/inventory.rs
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use std::collections::{HashMap, HashSet};
use azalea_chat::FormattedText;
pub use azalea_inventory::*;
use azalea_inventory::{
item::MaxStackSizeExt,
operations::{
ClickOperation, CloneClick, PickupAllClick, PickupClick, QuickCraftKind, QuickCraftStatus,
QuickCraftStatusKind, QuickMoveClick, ThrowClick,
},
};
use azalea_protocol::packets::game::{
serverbound_container_click_packet::ServerboundContainerClickPacket,
serverbound_container_close_packet::ServerboundContainerClosePacket,
serverbound_set_carried_item_packet::ServerboundSetCarriedItemPacket,
};
use azalea_registry::MenuKind;
use bevy_app::{App, Plugin, Update};
use bevy_ecs::{
component::Component,
entity::Entity,
event::EventReader,
prelude::{Event, EventWriter},
schedule::{IntoSystemConfigs, SystemSet},
system::Query,
};
use tracing::warn;
use crate::{
local_player::PlayerAbilities,
packet_handling::game::{handle_send_packet_event, SendPacketEvent},
respawn::perform_respawn,
Client,
};
pub struct InventoryPlugin;
impl Plugin for InventoryPlugin {
fn build(&self, app: &mut App) {
app.add_event::<ClientSideCloseContainerEvent>()
.add_event::<MenuOpenedEvent>()
.add_event::<CloseContainerEvent>()
.add_event::<ContainerClickEvent>()
.add_event::<SetContainerContentEvent>()
.add_event::<SetSelectedHotbarSlotEvent>()
.add_systems(
Update,
(
handle_set_selected_hotbar_slot_event,
handle_menu_opened_event,
handle_set_container_content_event,
handle_container_click_event,
handle_container_close_event.before(handle_send_packet_event),
handle_client_side_close_container_event,
)
.chain()
.in_set(InventorySet)
.before(perform_respawn),
);
}
}
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
pub struct InventorySet;
impl Client {
/// Return the menu that is currently open. If no menu is open, this will
/// have the player's inventory.
pub fn menu(&self) -> Menu {
let mut ecs = self.ecs.lock();
let inventory = self.query::<&Inventory>(&mut ecs);
inventory.menu().clone()
}
}
/// A component present on all local players that have an inventory.
#[derive(Component, Debug, Clone)]
pub struct Inventory {
/// A component that contains the player's inventory menu. This is
/// guaranteed to be a `Menu::Player`.
///
/// We keep it as a [`Menu`] since `Menu` has some useful functions that
/// bare [`azalea_inventory::Player`] doesn't have.
pub inventory_menu: azalea_inventory::Menu,
/// The ID of the container that's currently open. Its value is not
/// guaranteed to be anything specific, and may change every time you open a
/// container (unless it's 0, in which case it means that no container is
/// open).
pub id: u8,
/// The current container menu that the player has open. If no container is
/// open, this will be `None`.
pub container_menu: Option<azalea_inventory::Menu>,
/// The custom name of the menu that's currently open. This is Some when
/// `container_menu` is Some.
pub container_menu_title: Option<FormattedText>,
/// The item that is currently held by the cursor. `Slot::Empty` if nothing
/// is currently being held.
///
/// This is different from [`Self::selected_hotbar_slot`], which is the
/// item that's selected in the hotbar.
pub carried: ItemSlot,
/// An identifier used by the server to track client inventory desyncs. This
/// is sent on every container click, and it's only ever updated when the
/// server sends a new container update.
pub state_id: u32,
pub quick_craft_status: QuickCraftStatusKind,
pub quick_craft_kind: QuickCraftKind,
/// A set of the indexes of the slots that have been right clicked in
/// this "quick craft".
pub quick_craft_slots: HashSet<u16>,
/// The index of the item in the hotbar that's currently being held by the
/// player. This MUST be in the range 0..9 (not including 9).
///
/// In a vanilla client this is changed by pressing the number keys or using
/// the scroll wheel.
pub selected_hotbar_slot: u8,
}
impl Inventory {
/// Returns a reference to the currently active menu. If a container is open
/// it'll return [`Self::container_menu`], otherwise
/// [`Self::inventory_menu`].
///
/// Use [`Self::menu_mut`] if you need a mutable reference.
pub fn menu(&self) -> &azalea_inventory::Menu {
if let Some(menu) = &self.container_menu {
menu
} else {
&self.inventory_menu
}
}
/// Returns a mutable reference to the currently active menu. If a container
/// is open it'll return [`Self::container_menu`], otherwise
/// [`Self::inventory_menu`].
///
/// Use [`Self::menu`] if you don't need a mutable reference.
pub fn menu_mut(&mut self) -> &mut azalea_inventory::Menu {
if let Some(menu) = &mut self.container_menu {
menu
} else {
&mut self.inventory_menu
}
}
/// Modify the inventory as if the given operation was performed on it.
pub fn simulate_click(
&mut self,
operation: &ClickOperation,
player_abilities: &PlayerAbilities,
) {
if let ClickOperation::QuickCraft(quick_craft) = operation {
let last_quick_craft_status_tmp = self.quick_craft_status.clone();
self.quick_craft_status = last_quick_craft_status_tmp.clone();
let last_quick_craft_status = last_quick_craft_status_tmp;
// no carried item, reset
if self.carried.is_empty() {
return self.reset_quick_craft();
}
// if we were starting or ending, or now we aren't ending and the status
// changed, reset
if (last_quick_craft_status == QuickCraftStatusKind::Start
|| last_quick_craft_status == QuickCraftStatusKind::End
|| self.quick_craft_status != QuickCraftStatusKind::End)
&& (self.quick_craft_status != last_quick_craft_status)
{
return self.reset_quick_craft();
}
if self.quick_craft_status == QuickCraftStatusKind::Start {
self.quick_craft_kind = quick_craft.kind.clone();
if self.quick_craft_kind == QuickCraftKind::Middle && player_abilities.instant_break
{
self.quick_craft_status = QuickCraftStatusKind::Add;
self.quick_craft_slots.clear();
} else {
self.reset_quick_craft();
}
return;
}
if let QuickCraftStatus::Add { slot } = quick_craft.status {
let slot_item = self.menu().slot(slot as usize);
if let Some(slot_item) = slot_item {
if let ItemSlot::Present(carried) = &self.carried {
// minecraft also checks slot.may_place(carried) and
// menu.can_drag_to(slot)
// but they always return true so they're not relevant for us
if can_item_quick_replace(slot_item, &self.carried, true)
&& (self.quick_craft_kind == QuickCraftKind::Right
|| carried.count as usize > self.quick_craft_slots.len())
{
self.quick_craft_slots.insert(slot);
}
}
}
return;
}
if self.quick_craft_status == QuickCraftStatusKind::End {
if !self.quick_craft_slots.is_empty() {
if self.quick_craft_slots.len() == 1 {
// if we only clicked one slot, then turn this
// QuickCraftClick into a PickupClick
let slot = *self.quick_craft_slots.iter().next().unwrap();
self.reset_quick_craft();
self.simulate_click(
&match self.quick_craft_kind {
QuickCraftKind::Left => {
PickupClick::Left { slot: Some(slot) }.into()
}
QuickCraftKind::Right => {
PickupClick::Left { slot: Some(slot) }.into()
}
QuickCraftKind::Middle => {
// idk just do nothing i guess
return;
}
},
player_abilities,
);
return;
}
let ItemSlot::Present(mut carried) = self.carried.clone() else {
// this should never happen
return self.reset_quick_craft();
};
let mut carried_count = carried.count;
let mut quick_craft_slots_iter = self.quick_craft_slots.iter();
loop {
let mut slot: &ItemSlot;
let mut slot_index: u16;
let mut item_stack: &ItemSlot;
loop {
let Some(&next_slot) = quick_craft_slots_iter.next() else {
carried.count = carried_count;
self.carried = ItemSlot::Present(carried);
return self.reset_quick_craft();
};
slot = self.menu().slot(next_slot as usize).unwrap();
slot_index = next_slot;
item_stack = &self.carried;
if slot.is_present()
&& can_item_quick_replace(slot, item_stack, true)
// this always returns true in most cases
// && slot.may_place(item_stack)
&& (
self.quick_craft_kind == QuickCraftKind::Middle
|| item_stack.count() >= self.quick_craft_slots.len() as i32
)
{
break;
}
}
// get the ItemSlotData for the slot
let ItemSlot::Present(slot) = slot else {
unreachable!("the loop above requires the slot to be present to break")
};
// if self.can_drag_to(slot) {
let mut new_carried = carried.clone();
let slot_item_count = slot.count;
get_quick_craft_slot_count(
&self.quick_craft_slots,
&self.quick_craft_kind,
&mut new_carried,
slot_item_count,
);
let max_stack_size = i32::min(
new_carried.kind.max_stack_size(),
i32::min(
new_carried.kind.max_stack_size(),
slot.kind.max_stack_size(),
),
);
if new_carried.count > max_stack_size {
new_carried.count = max_stack_size;
}
carried_count -= new_carried.count - slot_item_count;
// we have to inline self.menu_mut() here to avoid the borrow checker
// complaining
let menu = if let Some(menu) = &mut self.container_menu {
menu
} else {
&mut self.inventory_menu
};
*menu.slot_mut(slot_index as usize).unwrap() =
ItemSlot::Present(new_carried);
}
}
} else {
return self.reset_quick_craft();
}
}
// the quick craft status should always be in start if we're not in quick craft
// mode
if self.quick_craft_status != QuickCraftStatusKind::Start {
return self.reset_quick_craft();
}
match operation {
// left clicking outside inventory
ClickOperation::Pickup(PickupClick::Left { slot: None }) => {
if self.carried.is_present() {
// vanilla has `player.drop`s but they're only used
// server-side
// they're included as comments here in case you want to adapt this for a server
// implementation
// player.drop(self.carried, true);
self.carried = ItemSlot::Empty;
}
}
ClickOperation::Pickup(PickupClick::Right { slot: None }) => {
if self.carried.is_present() {
let _item = self.carried.split(1);
// player.drop(item, true);
}
}
ClickOperation::Pickup(
PickupClick::Left { slot: Some(slot) } | PickupClick::Right { slot: Some(slot) },
) => {
let Some(slot_item) = self.menu().slot(*slot as usize) else {
return;
};
let carried = &self.carried;
// vanilla does a check called tryItemClickBehaviourOverride
// here
// i don't understand it so i didn't implement it
match slot_item {
ItemSlot::Empty => if carried.is_present() {},
ItemSlot::Present(_) => todo!(),
}
}
ClickOperation::QuickMove(
QuickMoveClick::Left { slot } | QuickMoveClick::Right { slot },
) => {
// in vanilla it also tests if QuickMove has a slot index of -999
// but i don't think that's ever possible so it's not covered here
loop {
let new_slot_item = self.menu_mut().quick_move_stack(*slot as usize);
let slot_item = self.menu().slot(*slot as usize).unwrap();
if new_slot_item.is_empty() || slot_item != &new_slot_item {
break;
}
}
}
ClickOperation::Swap(s) => {
let source_slot_index = s.source_slot as usize;
let target_slot_index = s.target_slot as usize;
let Some(source_slot) = self.menu().slot(source_slot_index) else {
return;
};
let Some(target_slot) = self.menu().slot(target_slot_index) else {
return;
};
if source_slot.is_empty() && target_slot.is_empty() {
return;
}
if target_slot.is_empty() {
if self.menu().may_pickup(source_slot_index) {
let source_slot = source_slot.clone();
let target_slot = self.menu_mut().slot_mut(target_slot_index).unwrap();
*target_slot = source_slot;
}
} else if source_slot.is_empty() {
let ItemSlot::Present(target_item) = target_slot else {
unreachable!("target slot is not empty but is not present");
};
if self.menu().may_place(source_slot_index, target_item) {
// get the target_item but mutable
let source_max_stack_size = self.menu().max_stack_size(source_slot_index);
let target_slot = self.menu_mut().slot_mut(target_slot_index).unwrap();
let new_source_slot = target_slot.split(source_max_stack_size);
*self.menu_mut().slot_mut(source_slot_index).unwrap() = new_source_slot;
}
} else if self.menu().may_pickup(source_slot_index) {
let ItemSlot::Present(target_item) = target_slot else {
unreachable!("target slot is not empty but is not present");
};
if self.menu().may_place(source_slot_index, target_item) {
let source_max_stack = self.menu().max_stack_size(source_slot_index);
if target_slot.count() > source_max_stack as i32 {
// if there's more than the max stack size in the target slot
let target_slot = self.menu_mut().slot_mut(target_slot_index).unwrap();
let new_source_slot = target_slot.split(source_max_stack);
*self.menu_mut().slot_mut(source_slot_index).unwrap() = new_source_slot;
// if !self.inventory_menu.add(new_source_slot) {
// player.drop(new_source_slot, true);
// }
} else {
// normal swap
let new_target_slot = source_slot.clone();
let new_source_slot = target_slot.clone();
let target_slot = self.menu_mut().slot_mut(target_slot_index).unwrap();
*target_slot = new_target_slot;
let source_slot = self.menu_mut().slot_mut(source_slot_index).unwrap();
*source_slot = new_source_slot;
}
}
}
}
ClickOperation::Clone(CloneClick { slot }) => {
if !player_abilities.instant_break || self.carried.is_present() {
return;
}
let Some(source_slot) = self.menu().slot(*slot as usize) else {
return;
};
let ItemSlot::Present(source_item) = source_slot else {
return;
};
let mut new_carried = source_item.clone();
new_carried.count = new_carried.kind.max_stack_size();
self.carried = ItemSlot::Present(new_carried);
}
ClickOperation::Throw(c) => {
if self.carried.is_present() {
return;
}
let (ThrowClick::Single { slot: slot_index }
| ThrowClick::All { slot: slot_index }) = c;
let slot_index = *slot_index as usize;
let Some(slot) = self.menu_mut().slot_mut(slot_index) else {
return;
};
let ItemSlot::Present(slot_item) = slot else {
return;
};
let dropping_count = match c {
ThrowClick::Single { .. } => 1,
ThrowClick::All { .. } => slot_item.count,
};
let _dropping = slot_item.split(dropping_count as u32);
// player.drop(dropping, true);
}
ClickOperation::PickupAll(PickupAllClick {
slot: source_slot_index,
reversed,
}) => {
let source_slot_index = *source_slot_index as usize;
let source_slot = self.menu().slot(source_slot_index).unwrap();
let target_slot = self.carried.clone();
if target_slot.is_empty()
|| (source_slot.is_present() && self.menu().may_pickup(source_slot_index))
{
return;
}
let ItemSlot::Present(target_slot_item) = &target_slot else {
unreachable!("target slot is not empty but is not present");
};
for round in 0..2 {
let iterator: Box<dyn Iterator<Item = usize>> = if *reversed {
Box::new((0..self.menu().len()).rev())
} else {
Box::new(0..self.menu().len())
};
for i in iterator {
if target_slot_item.count < target_slot_item.kind.max_stack_size() {
let checking_slot = self.menu().slot(i).unwrap();
if let ItemSlot::Present(checking_item) = checking_slot {
if can_item_quick_replace(checking_slot, &target_slot, true)
&& self.menu().may_pickup(i)
&& (round != 0
|| checking_item.count
!= checking_item.kind.max_stack_size())
{
// get the checking_slot and checking_item again but mutable
let checking_slot = self.menu_mut().slot_mut(i).unwrap();
let taken_item =
checking_slot.split(checking_slot.count() as u32);
// now extend the carried item
let target_slot = &mut self.carried;
let ItemSlot::Present(target_slot_item) = target_slot else {
unreachable!("target slot is not empty but is not present");
};
target_slot_item.count += taken_item.count();
}
}
}
}
}
}
_ => {}
}
}
fn reset_quick_craft(&mut self) {
self.quick_craft_status = QuickCraftStatusKind::Start;
self.quick_craft_slots.clear();
}
/// Get the item in the player's hotbar that is currently being held.
pub fn held_item(&self) -> ItemSlot {
let inventory = &self.inventory_menu;
let hotbar_items = &inventory.slots()[inventory.hotbar_slots_range()];
hotbar_items[self.selected_hotbar_slot as usize].clone()
}
}
fn can_item_quick_replace(
target_slot: &ItemSlot,
item: &ItemSlot,
ignore_item_count: bool,
) -> bool {
let ItemSlot::Present(target_slot) = target_slot else {
return false;
};
let ItemSlot::Present(item) = item else {
// i *think* this is what vanilla does
// not 100% sure lol probably doesn't matter though
return false;
};
if !item.is_same_item_and_components(target_slot) {
return false;
}
let count = target_slot.count as u16
+ if ignore_item_count {
0
} else {
item.count as u16
};
count <= item.kind.max_stack_size() as u16
}
fn get_quick_craft_slot_count(
quick_craft_slots: &HashSet<u16>,
quick_craft_kind: &QuickCraftKind,
item: &mut ItemSlotData,
slot_item_count: i32,
) {
item.count = match quick_craft_kind {
QuickCraftKind::Left => item.count / quick_craft_slots.len() as i32,
QuickCraftKind::Right => 1,
QuickCraftKind::Middle => item.kind.max_stack_size(),
};
item.count += slot_item_count;
}
impl Default for Inventory {
fn default() -> Self {
Inventory {
inventory_menu: Menu::Player(azalea_inventory::Player::default()),
id: 0,
container_menu: None,
container_menu_title: None,
carried: ItemSlot::Empty,
state_id: 0,
quick_craft_status: QuickCraftStatusKind::Start,
quick_craft_kind: QuickCraftKind::Middle,
quick_craft_slots: HashSet::new(),
selected_hotbar_slot: 0,
}
}
}
/// Sent from the server when a menu (like a chest or crafting table) was
/// opened by the client.
#[derive(Event, Debug)]
pub struct MenuOpenedEvent {
pub entity: Entity,
pub window_id: u32,
pub menu_type: MenuKind,
pub title: FormattedText,
}
fn handle_menu_opened_event(
mut events: EventReader<MenuOpenedEvent>,
mut query: Query<&mut Inventory>,
) {
for event in events.read() {
let mut inventory = query.get_mut(event.entity).unwrap();
inventory.id = event.window_id as u8;
inventory.container_menu = Some(Menu::from_kind(event.menu_type));
inventory.container_menu_title = Some(event.title.clone());
}
}
/// Tell the server that we want to close a container.
///
/// Note that this is also sent when the client closes its own inventory, even
/// though there is no packet for opening its inventory.
#[derive(Event)]
pub struct CloseContainerEvent {
pub entity: Entity,
/// The ID of the container to close. 0 for the player's inventory. If this
/// is not the same as the currently open inventory, nothing will happen.
pub id: u8,
}
fn handle_container_close_event(
query: Query<(Entity, &Inventory)>,
mut events: EventReader<CloseContainerEvent>,
mut client_side_events: EventWriter<ClientSideCloseContainerEvent>,
mut send_packet_events: EventWriter<SendPacketEvent>,
) {
for event in events.read() {
let (entity, inventory) = query.get(event.entity).unwrap();
if event.id != inventory.id {
warn!(
"Tried to close container with ID {}, but the current container ID is {}",
event.id, inventory.id
);
continue;
}
send_packet_events.send(SendPacketEvent {
entity,
packet: ServerboundContainerClosePacket {
container_id: inventory.id,
}
.get(),
});
client_side_events.send(ClientSideCloseContainerEvent {
entity: event.entity,
});
}
}
/// Close a container without notifying the server.
///
/// Note that this also gets fired when we get a [`CloseContainerEvent`].
#[derive(Event)]
pub struct ClientSideCloseContainerEvent {
pub entity: Entity,
}
pub fn handle_client_side_close_container_event(
mut events: EventReader<ClientSideCloseContainerEvent>,
mut query: Query<&mut Inventory>,
) {
for event in events.read() {
let mut inventory = query.get_mut(event.entity).unwrap();
inventory.container_menu = None;
inventory.id = 0;
inventory.container_menu_title = None;
}
}
#[derive(Event, Debug)]
pub struct ContainerClickEvent {
pub entity: Entity,
pub window_id: u8,
pub operation: ClickOperation,
}
pub fn handle_container_click_event(
mut query: Query<(Entity, &mut Inventory)>,
mut events: EventReader<ContainerClickEvent>,
mut send_packet_events: EventWriter<SendPacketEvent>,
) {
for event in events.read() {
let (entity, mut inventory) = query.get_mut(event.entity).unwrap();
if inventory.id != event.window_id {
warn!(
"Tried to click container with ID {}, but the current container ID is {}",
event.window_id, inventory.id
);
continue;
}
let menu = inventory.menu_mut();
let old_slots = menu.slots().clone();
// menu.click(&event.operation);
// see which slots changed after clicking and put them in the hashmap
// the server uses this to check if we desynced
let mut changed_slots: HashMap<u16, ItemSlot> = HashMap::new();
for (slot_index, old_slot) in old_slots.iter().enumerate() {
let new_slot = &menu.slots()[slot_index];
if old_slot != new_slot {
changed_slots.insert(slot_index as u16, new_slot.clone());
}
}
send_packet_events.send(SendPacketEvent {
entity,
packet: ServerboundContainerClickPacket {
container_id: event.window_id,
state_id: inventory.state_id,
slot_num: event.operation.slot_num().map(|n| n as i16).unwrap_or(-999),
button_num: event.operation.button_num(),
click_type: event.operation.click_type(),
changed_slots,
carried_item: inventory.carried.clone(),
}
.get(),
});
}
}
/// Sent from the server when the contents of a container are replaced. Usually
/// triggered by the `ContainerSetContent` packet.
#[derive(Event)]
pub struct SetContainerContentEvent {
pub entity: Entity,
pub slots: Vec<ItemSlot>,
pub container_id: u8,
}
fn handle_set_container_content_event(
mut events: EventReader<SetContainerContentEvent>,
mut query: Query<&mut Inventory>,
) {
for event in events.read() {
let mut inventory = query.get_mut(event.entity).unwrap();
if event.container_id != inventory.id {
warn!(
"Tried to set container content with ID {}, but the current container ID is {}",
event.container_id, inventory.id
);
continue;
}
let menu = inventory.menu_mut();
for (i, slot) in event.slots.iter().enumerate() {
if let Some(slot_mut) = menu.slot_mut(i) {
*slot_mut = slot.clone();
}
}
}
}
#[derive(Event)]
pub struct SetSelectedHotbarSlotEvent {
pub entity: Entity,
/// The hotbar slot to select. This should be in the range 0..=8.
pub slot: u8,
}
fn handle_set_selected_hotbar_slot_event(
mut events: EventReader<SetSelectedHotbarSlotEvent>,
mut send_packet_events: EventWriter<SendPacketEvent>,
mut query: Query<&mut Inventory>,
) {
for event in events.read() {
let mut inventory = query.get_mut(event.entity).unwrap();
// if the slot is already selected, don't send a packet
if inventory.selected_hotbar_slot == event.slot {
continue;
}
inventory.selected_hotbar_slot = event.slot;
send_packet_events.send(SendPacketEvent {
entity: event.entity,
packet: ServerboundSetCarriedItemPacket {
slot: event.slot as u16,
}
.get(),
});
}
}