azalea_client/plugins/
attack.rs1use azalea_core::{game_type::GameMode, tick::GameTick};
2use azalea_entity::{
3 Attributes, Physics,
4 indexing::EntityIdIndex,
5 metadata::{ShiftKeyDown, Sprinting},
6 update_bounding_box,
7};
8use azalea_physics::PhysicsSet;
9use azalea_protocol::packets::game::s_interact::{self, ServerboundInteract};
10use bevy_app::{App, Plugin, Update};
11use bevy_ecs::prelude::*;
12use derive_more::{Deref, DerefMut};
13use tracing::warn;
14
15use super::packet::game::SendPacketEvent;
16use crate::{
17 Client, interact::SwingArmEvent, local_player::LocalGameMode, movement::MoveEventsSet,
18 respawn::perform_respawn,
19};
20
21pub struct AttackPlugin;
22impl Plugin for AttackPlugin {
23 fn build(&self, app: &mut App) {
24 app.add_event::<AttackEvent>()
25 .add_systems(
26 Update,
27 handle_attack_event
28 .before(update_bounding_box)
29 .before(MoveEventsSet)
30 .after(perform_respawn),
31 )
32 .add_systems(
33 GameTick,
34 (
35 increment_ticks_since_last_attack,
36 update_attack_strength_scale.after(PhysicsSet),
37 handle_attack_queued
38 .before(super::tick_end::game_tick_packet)
39 .after(super::movement::send_sprinting_if_needed)
40 .before(super::movement::send_position),
41 )
42 .chain(),
43 );
44 }
45}
46
47impl Client {
48 pub fn attack(&self, entity: Entity) {
50 self.ecs.lock().send_event(AttackEvent {
51 entity: self.entity,
52 target: entity,
53 });
54 }
55
56 pub fn has_attack_cooldown(&self) -> bool {
60 let Some(attack_strength_scale) = self.get_component::<AttackStrengthScale>() else {
61 return false;
64 };
65 *attack_strength_scale < 1.0
66 }
67
68 pub fn attack_cooldown_remaining_ticks(&self) -> usize {
72 let mut ecs = self.ecs.lock();
73 let Ok((attributes, ticks_since_last_attack)) = ecs
74 .query::<(&Attributes, &TicksSinceLastAttack)>()
75 .get(&ecs, self.entity)
76 else {
77 return 0;
78 };
79
80 let attack_strength_delay = get_attack_strength_delay(attributes);
81 let remaining_ticks = attack_strength_delay - **ticks_since_last_attack as f32;
82
83 remaining_ticks.max(0.).ceil() as usize
84 }
85}
86
87#[derive(Component, Clone, Debug)]
90pub struct AttackQueued {
91 pub target: Entity,
92}
93pub fn handle_attack_queued(
94 mut commands: Commands,
95 mut query: Query<(
96 Entity,
97 &mut TicksSinceLastAttack,
98 &mut Physics,
99 &mut Sprinting,
100 &AttackQueued,
101 &LocalGameMode,
102 &ShiftKeyDown,
103 &EntityIdIndex,
104 )>,
105) {
106 for (
107 client_entity,
108 mut ticks_since_last_attack,
109 mut physics,
110 mut sprinting,
111 attack_queued,
112 game_mode,
113 sneaking,
114 entity_id_index,
115 ) in &mut query
116 {
117 let target_entity = attack_queued.target;
118 let Some(target_entity_id) = entity_id_index.get_by_ecs_entity(target_entity) else {
119 warn!("tried to attack entity {target_entity} which isn't in our EntityIdIndex");
120 continue;
121 };
122
123 commands.entity(client_entity).remove::<AttackQueued>();
124
125 commands.trigger(SendPacketEvent::new(
126 client_entity,
127 ServerboundInteract {
128 entity_id: target_entity_id,
129 action: s_interact::ActionType::Attack,
130 using_secondary_action: **sneaking,
131 },
132 ));
133 commands.trigger(SwingArmEvent {
134 entity: client_entity,
135 });
136
137 if game_mode.current == GameMode::Spectator {
140 continue;
141 };
142
143 ticks_since_last_attack.0 = 0;
144
145 physics.velocity = physics.velocity.multiply(0.6, 1.0, 0.6);
146 **sprinting = false;
147 }
148}
149
150#[derive(Event)]
153pub struct AttackEvent {
154 pub entity: Entity,
156 pub target: Entity,
158}
159pub fn handle_attack_event(mut events: EventReader<AttackEvent>, mut commands: Commands) {
160 for event in events.read() {
161 commands.entity(event.entity).insert(AttackQueued {
162 target: event.target,
163 });
164 }
165}
166
167#[derive(Default, Bundle)]
168pub struct AttackBundle {
169 pub ticks_since_last_attack: TicksSinceLastAttack,
170 pub attack_strength_scale: AttackStrengthScale,
171}
172
173#[derive(Default, Component, Clone, Deref, DerefMut)]
174pub struct TicksSinceLastAttack(pub u32);
175pub fn increment_ticks_since_last_attack(mut query: Query<&mut TicksSinceLastAttack>) {
176 for mut ticks_since_last_attack in query.iter_mut() {
177 **ticks_since_last_attack += 1;
178 }
179}
180
181#[derive(Default, Component, Clone, Deref, DerefMut)]
182pub struct AttackStrengthScale(pub f32);
183pub fn update_attack_strength_scale(
184 mut query: Query<(&TicksSinceLastAttack, &Attributes, &mut AttackStrengthScale)>,
185) {
186 for (ticks_since_last_attack, attributes, mut attack_strength_scale) in query.iter_mut() {
187 **attack_strength_scale =
189 get_attack_strength_scale(ticks_since_last_attack.0, attributes, 0.5);
190 }
191}
192
193pub fn get_attack_strength_delay(attributes: &Attributes) -> f32 {
195 ((1. / attributes.attack_speed.calculate()) * 20.) as f32
196}
197
198pub fn get_attack_strength_scale(
199 ticks_since_last_attack: u32,
200 attributes: &Attributes,
201 in_ticks: f32,
202) -> f32 {
203 let attack_strength_delay = get_attack_strength_delay(attributes);
204 let attack_strength = (ticks_since_last_attack as f32 + in_ticks) / attack_strength_delay;
205 attack_strength.clamp(0., 1.)
206}