azalea_client/plugins/
respawn.rs1use azalea_protocol::packets::game::s_client_command::{self, ServerboundClientCommand};
2use bevy_app::{App, Plugin, Update};
3use bevy_ecs::prelude::*;
4
5use super::packet::game::handle_outgoing_packets;
6use crate::packet::game::SendPacketEvent;
7
8#[derive(Event, Debug, Clone)]
10pub struct PerformRespawnEvent {
11 pub entity: Entity,
12}
13
14pub struct RespawnPlugin;
16impl Plugin for RespawnPlugin {
17 fn build(&self, app: &mut App) {
18 app.add_event::<PerformRespawnEvent>()
19 .add_systems(Update, perform_respawn.before(handle_outgoing_packets));
20 }
21}
22
23pub fn perform_respawn(mut events: EventReader<PerformRespawnEvent>, mut commands: Commands) {
24 for event in events.read() {
25 commands.trigger(SendPacketEvent::new(
26 event.entity,
27 ServerboundClientCommand {
28 action: s_client_command::Action::PerformRespawn,
29 },
30 ));
31 }
32}