azalea_client/plugins/
respawn.rs

1use azalea_protocol::packets::game::s_client_command::{self, ServerboundClientCommand};
2use bevy_app::{App, Plugin, Update};
3use bevy_ecs::prelude::*;
4
5use crate::packet::game::SendPacketEvent;
6
7/// Tell the server that we're respawning.
8#[derive(Event, Debug, Clone)]
9pub struct PerformRespawnEvent {
10    pub entity: Entity,
11}
12
13/// A plugin that makes [`PerformRespawnEvent`] send the packet to respawn.
14pub struct RespawnPlugin;
15impl Plugin for RespawnPlugin {
16    fn build(&self, app: &mut App) {
17        app.add_event::<PerformRespawnEvent>()
18            .add_systems(Update, perform_respawn);
19    }
20}
21
22pub fn perform_respawn(mut events: EventReader<PerformRespawnEvent>, mut commands: Commands) {
23    for event in events.read() {
24        commands.trigger(SendPacketEvent::new(
25            event.entity,
26            ServerboundClientCommand {
27                action: s_client_command::Action::PerformRespawn,
28            },
29        ));
30    }
31}