azalea_client/
respawn.rs

1use azalea_protocol::packets::game::s_client_command::{self, ServerboundClientCommand};
2use bevy_app::{App, Plugin, Update};
3use bevy_ecs::prelude::*;
4
5use crate::packet_handling::game::{handle_send_packet_event, SendPacketEvent};
6
7/// Tell the server that we're respawning.
8#[derive(Event, Debug, Clone)]
9pub struct PerformRespawnEvent {
10    pub entity: Entity,
11}
12
13/// A plugin that makes [`PerformRespawnEvent`] send the packet to respawn.
14pub struct RespawnPlugin;
15impl Plugin for RespawnPlugin {
16    fn build(&self, app: &mut App) {
17        app.add_event::<PerformRespawnEvent>()
18            .add_systems(Update, perform_respawn.before(handle_send_packet_event));
19    }
20}
21
22pub fn perform_respawn(
23    mut events: EventReader<PerformRespawnEvent>,
24    mut send_packets: EventWriter<SendPacketEvent>,
25) {
26    for event in events.read() {
27        send_packets.send(SendPacketEvent::new(
28            event.entity,
29            ServerboundClientCommand {
30                action: s_client_command::Action::PerformRespawn,
31            },
32        ));
33    }
34}