azalea_client/task_pool.rs
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//! Borrowed from `bevy_core`.
use std::marker::PhantomData;
use bevy_app::{App, Last, Plugin};
use bevy_ecs::system::{NonSend, Resource};
use bevy_tasks::{
tick_global_task_pools_on_main_thread, AsyncComputeTaskPool, ComputeTaskPool, IoTaskPool,
TaskPoolBuilder,
};
/// Setup of default task pools: `AsyncComputeTaskPool`, `ComputeTaskPool`,
/// `IoTaskPool`.
#[derive(Default)]
pub struct TaskPoolPlugin {
/// Options for the [`TaskPool`](bevy_tasks::TaskPool) created at
/// application start.
pub task_pool_options: TaskPoolOptions,
}
impl Plugin for TaskPoolPlugin {
fn build(&self, app: &mut App) {
// Setup the default bevy task pools
self.task_pool_options.create_default_pools();
#[cfg(not(target_arch = "wasm32"))]
app.add_systems(Last, tick_global_task_pools);
}
}
pub struct NonSendMarker(PhantomData<*mut ()>);
#[cfg(not(target_arch = "wasm32"))]
fn tick_global_task_pools(_main_thread_marker: Option<NonSend<NonSendMarker>>) {
tick_global_task_pools_on_main_thread();
}
/// Helper for configuring and creating the default task pools. For end-users
/// who want full control, set up [`TaskPoolPlugin`]
#[derive(Clone, Resource)]
pub struct TaskPoolOptions {
/// If the number of physical cores is less than min_total_threads, force
/// using min_total_threads
pub min_total_threads: usize,
/// If the number of physical cores is greater than max_total_threads, force
/// using max_total_threads
pub max_total_threads: usize,
/// Used to determine number of IO threads to allocate
pub io: TaskPoolThreadAssignmentPolicy,
/// Used to determine number of async compute threads to allocate
pub async_compute: TaskPoolThreadAssignmentPolicy,
/// Used to determine number of compute threads to allocate
pub compute: TaskPoolThreadAssignmentPolicy,
}
impl Default for TaskPoolOptions {
fn default() -> Self {
TaskPoolOptions {
// By default, use however many cores are available on the system
min_total_threads: 1,
max_total_threads: usize::MAX,
// Use 25% of cores for IO, at least 1, no more than 4
io: TaskPoolThreadAssignmentPolicy {
min_threads: 1,
max_threads: 4,
percent: 0.25,
},
// Use 25% of cores for async compute, at least 1, no more than 4
async_compute: TaskPoolThreadAssignmentPolicy {
min_threads: 1,
max_threads: 4,
percent: 0.25,
},
// Use all remaining cores for compute (at least 1)
compute: TaskPoolThreadAssignmentPolicy {
min_threads: 1,
max_threads: usize::MAX,
percent: 1.0, // This 1.0 here means "whatever is left over"
},
}
}
}
impl TaskPoolOptions {
// /// Create a configuration that forces using the given number of threads.
// pub fn with_num_threads(thread_count: usize) -> Self {
// TaskPoolOptions {
// min_total_threads: thread_count,
// max_total_threads: thread_count,
// ..Default::default()
// }
// }
/// Inserts the default thread pools into the given resource map based on
/// the configured values
pub fn create_default_pools(&self) {
let total_threads = bevy_tasks::available_parallelism()
.clamp(self.min_total_threads, self.max_total_threads);
let mut remaining_threads = total_threads;
{
// Determine the number of IO threads we will use
let io_threads = self
.io
.get_number_of_threads(remaining_threads, total_threads);
remaining_threads = remaining_threads.saturating_sub(io_threads);
IoTaskPool::get_or_init(|| {
TaskPoolBuilder::default()
.num_threads(io_threads)
.thread_name("IO Task Pool".to_string())
.build()
});
}
{
// Determine the number of async compute threads we will use
let async_compute_threads = self
.async_compute
.get_number_of_threads(remaining_threads, total_threads);
remaining_threads = remaining_threads.saturating_sub(async_compute_threads);
AsyncComputeTaskPool::get_or_init(|| {
TaskPoolBuilder::default()
.num_threads(async_compute_threads)
.thread_name("Async Compute Task Pool".to_string())
.build()
});
}
{
// Determine the number of compute threads we will use
// This is intentionally last so that an end user can specify 1.0 as the percent
let compute_threads = self
.compute
.get_number_of_threads(remaining_threads, total_threads);
ComputeTaskPool::get_or_init(|| {
TaskPoolBuilder::default()
.num_threads(compute_threads)
.thread_name("Compute Task Pool".to_string())
.build()
});
}
}
}
/// Defines a simple way to determine how many threads to use given the number
/// of remaining cores and number of total cores
#[derive(Clone)]
pub struct TaskPoolThreadAssignmentPolicy {
/// Force using at least this many threads
pub min_threads: usize,
/// Under no circumstance use more than this many threads for this pool
pub max_threads: usize,
/// Target using this percentage of total cores, clamped by min_threads and
/// max_threads. It is permitted to use 1.0 to try to use all remaining
/// threads
pub percent: f32,
}
impl TaskPoolThreadAssignmentPolicy {
/// Determine the number of threads to use for this task pool
fn get_number_of_threads(&self, remaining_threads: usize, total_threads: usize) -> usize {
assert!(self.percent >= 0.0);
let mut desired = (total_threads as f32 * self.percent).round() as usize;
// Limit ourselves to the number of cores available
desired = desired.min(remaining_threads);
// Clamp by min_threads, max_threads. (This may result in us using more threads
// than are available, this is intended. An example case where this
// might happen is a device with <= 2 threads.
desired.clamp(self.min_threads, self.max_threads)
}
}