azalea_entity/dimensions.rs
use azalea_core::{aabb::AABB, position::Vec3};
#[derive(Debug, Default, Clone)]
pub struct EntityDimensions {
pub width: f32,
pub height: f32,
}
impl EntityDimensions {
pub fn make_bounding_box(&self, pos: &Vec3) -> AABB {
let radius = (self.width / 2.0) as f64;
let height = self.height as f64;
AABB {
min_x: pos.x - radius,
min_y: pos.y,
min_z: pos.z - radius,
max_x: pos.x + radius,
max_y: pos.y + height,
max_z: pos.z + radius,
}
}
}