azalea_entity/
vec_delta_codec.rs1use azalea_core::{delta::PositionDelta8, position::Vec3};
2
3#[derive(Debug, Clone, Default)]
4pub struct VecDeltaCodec {
5 base: Vec3,
6}
7
8impl VecDeltaCodec {
9 pub fn new(base: Vec3) -> Self {
10 Self { base }
11 }
12
13 pub fn decode(&self, delta: &PositionDelta8) -> Vec3 {
14 let x = delta.xa as i64;
15 let y = delta.ya as i64;
16 let z = delta.za as i64;
17
18 if x == 0 && y == 0 && z == 0 {
19 return self.base;
20 }
21
22 let new_x = if x == 0 {
23 self.base.x
24 } else {
25 decode(encode(self.base.x) + x)
26 };
27 let new_y = if y == 0 {
28 self.base.y
29 } else {
30 decode(encode(self.base.y) + y)
31 };
32 let new_z = if z == 0 {
33 self.base.z
34 } else {
35 decode(encode(self.base.z) + z)
36 };
37
38 Vec3::new(new_x, new_y, new_z)
39 }
40
41 pub fn encode_x(&self, pos: Vec3) -> i64 {
42 encode(pos.x) - encode(self.base.x)
43 }
44 pub fn encode_y(&self, pos: Vec3) -> i64 {
45 encode(pos.y) - encode(self.base.y)
46 }
47 pub fn encode_z(&self, pos: Vec3) -> i64 {
48 encode(pos.z) - encode(self.base.z)
49 }
50
51 pub fn set_base(&mut self, pos: Vec3) {
52 self.base = pos;
53 }
54 pub fn base(&self) -> Vec3 {
55 self.base
56 }
57}
58
59fn encode(value: f64) -> i64 {
60 (value * 4096.).round() as i64
61}
62fn decode(value: i64) -> f64 {
63 (value as f64) / 4096.
64}