azalea_entity/
vec_delta_codec.rs1use azalea_core::position::Vec3;
2
3#[derive(Debug, Clone, Default)]
4pub struct VecDeltaCodec {
5 base: Vec3,
6}
7
8impl VecDeltaCodec {
9 pub fn new(base: Vec3) -> Self {
10 Self { base }
11 }
12
13 pub fn decode(&self, x: i64, y: i64, z: i64) -> Vec3 {
14 if x == 0 && y == 0 && z == 0 {
15 return self.base;
16 }
17
18 let new_x = if x == 0 {
19 self.base.x
20 } else {
21 decode(encode(self.base.x) + x)
22 };
23 let new_y = if y == 0 {
24 self.base.y
25 } else {
26 decode(encode(self.base.y) + y)
27 };
28 let new_z = if z == 0 {
29 self.base.z
30 } else {
31 decode(encode(self.base.z) + z)
32 };
33
34 Vec3::new(new_x, new_y, new_z)
35 }
36
37 pub fn encode_x(&self, pos: Vec3) -> i64 {
38 encode(pos.x) - encode(self.base.x)
39 }
40 pub fn encode_y(&self, pos: Vec3) -> i64 {
41 encode(pos.y) - encode(self.base.y)
42 }
43 pub fn encode_z(&self, pos: Vec3) -> i64 {
44 encode(pos.z) - encode(self.base.z)
45 }
46
47 pub fn set_base(&mut self, pos: Vec3) {
48 self.base = pos;
49 }
50 pub fn base(&self) -> Vec3 {
51 self.base
52 }
53}
54
55fn encode(value: f64) -> i64 {
56 (value * 4096.).round() as i64
57}
58fn decode(value: i64) -> f64 {
59 (value as f64) / 4096.
60}