azalea_protocol/packets/game/
c_block_changed_ack.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundBlockChangedAck {
6 #[var]
7 pub sequence: i32,
8}