azalea_protocol/packets/game/c_block_entity_data.rs
1use azalea_buf::AzBuf;
2use azalea_core::position::BlockPos;
3use azalea_protocol_macros::ClientboundGamePacket;
4use simdnbt::owned::Nbt;
5
6#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
7pub struct ClientboundBlockEntityData {
8 pub pos: BlockPos,
9 pub block_entity_type: azalea_registry::BlockEntityKind,
10 pub tag: Nbt,
11}