azalea_protocol/packets/game/
c_block_event.rs

1use azalea_buf::AzBuf;
2use azalea_core::position::BlockPos;
3use azalea_protocol_macros::ClientboundGamePacket;
4use azalea_registry::Block;
5
6#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
7pub struct ClientboundBlockEvent {
8    pub pos: BlockPos,
9    pub action_id: u8,
10    pub action_parameter: u8,
11    pub block: Block,
12}