azalea_protocol/packets/game/
c_block_update.rs

1use azalea_block::BlockState;
2use azalea_buf::AzBuf;
3use azalea_core::position::BlockPos;
4use azalea_protocol_macros::ClientboundGamePacket;
5
6#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
7pub struct ClientboundBlockUpdate {
8    pub pos: BlockPos,
9    pub block_state: BlockState,
10}