azalea_protocol/packets/game/
c_container_set_data.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundContainerSetData {
6 #[var]
7 pub container_id: i32,
8 pub id: u16,
9 pub value: u16,
10}