azalea_protocol/packets/game/
c_container_set_data.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundContainerSetData {
6    #[var]
7    pub container_id: i32,
8    pub id: u16,
9    pub value: u16,
10}