azalea_protocol/packets/game/c_container_set_slot.rs
1use azalea_buf::AzBuf;
2use azalea_inventory::ItemStack;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
6pub struct ClientboundContainerSetSlot {
7 #[var]
8 pub container_id: i32,
9 /// An identifier used by the server to track client inventory desyncs.
10 #[var]
11 pub state_id: u32,
12 /// The slot index.
13 ///
14 /// See <https://minecraft.wiki/w/Java_Edition_protocol/Inventory>.
15 pub slot: u16,
16 pub item_stack: ItemStack,
17}