azalea_protocol/packets/game/
c_cooldown.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
5pub struct ClientboundCooldown {
6 pub item: azalea_registry::Item,
7 #[var]
8 pub duration: u32,
9}