azalea_protocol/packets/game/
c_cooldown.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_registry::builtin::ItemKind;
4
5#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
6pub struct ClientboundCooldown {
7    pub item: ItemKind,
8    #[var]
9    pub duration: u32,
10}