azalea_protocol/packets/game/c_custom_payload.rs
1use azalea_buf::{AzBuf, UnsizedByteArray};
2use azalea_core::identifier::Identifier;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
6pub struct ClientboundCustomPayload {
7 pub identifier: Identifier,
8 pub data: UnsizedByteArray,
9}