azalea_protocol/packets/game/
c_debug_block_value.rs

1use azalea_buf::AzBuf;
2use azalea_core::position::BlockPos;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5use crate::common::debug_subscription::DebugSubscriptionUpdate;
6
7#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
8pub struct ClientboundDebugBlockValue {
9    pub block_pos: BlockPos,
10    pub update: DebugSubscriptionUpdate,
11}