azalea_protocol/packets/game/
c_debug_chunk_value.rs

1use azalea_buf::AzBuf;
2use azalea_core::position::ChunkPos;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5use crate::common::debug_subscription::DebugSubscriptionUpdate;
6
7#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
8pub struct ClientboundDebugChunkValue {
9    pub chunk_pos: ChunkPos,
10    pub update: DebugSubscriptionUpdate,
11}