azalea_protocol/packets/game/c_debug_entity_value.rs
1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_world::MinecraftEntityId;
4
5use crate::common::debug_subscription::DebugSubscriptionUpdate;
6
7#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
8pub struct ClientboundDebugEntityValue {
9 pub entity_id: MinecraftEntityId,
10 pub update: DebugSubscriptionUpdate,
11}