azalea_protocol/packets/game/
c_debug_event.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4use crate::common::debug_subscription::DebugSubscriptionEvent;
5
6#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
7pub struct ClientboundDebugEvent {
8    pub event: DebugSubscriptionEvent,
9}