azalea_protocol/packets/game/
c_debug_event.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4use crate::common::debug_subscription::DebugSubscriptionEvent;
5
6#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
7pub struct ClientboundDebugEvent {
8 pub event: DebugSubscriptionEvent,
9}