azalea_protocol/packets/game/
c_debug_sample.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4use super::s_debug_sample_subscription::RemoteDebugSampleType;
5
6#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
7pub struct ClientboundDebugSample {
8    pub sample: Vec<u64>,
9    pub debug_sample_type: RemoteDebugSampleType,
10}