azalea_protocol/packets/game/
c_entity_event.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_world::MinecraftEntityId;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundEntityEvent {
7 pub entity_id: MinecraftEntityId,
8 pub event_id: u8,
9}