azalea_protocol/packets/game/c_explode.rs
1use azalea_buf::AzBuf;
2use azalea_core::position::Vec3;
3use azalea_entity::particle::Particle;
4use azalea_protocol_macros::ClientboundGamePacket;
5use azalea_registry::SoundEvent;
6
7#[derive(Clone, Debug, ClientboundGamePacket, AzBuf)]
8pub struct ClientboundExplode {
9 pub center: Vec3,
10 pub knockback: Option<Vec3>,
11 pub explosion_particle: Particle,
12 pub explosion_sound: SoundEvent,
13}