azalea_protocol/packets/game/
c_explode.rs

1use azalea_buf::AzBuf;
2use azalea_core::position::Vec3;
3use azalea_entity::particle::Particle;
4use azalea_protocol_macros::ClientboundGamePacket;
5use azalea_registry::SoundEvent;
6
7#[derive(Clone, Debug, ClientboundGamePacket, AzBuf)]
8pub struct ClientboundExplode {
9    pub center: Vec3,
10    pub knockback: Option<Vec3>,
11    pub explosion_particle: Particle,
12    pub explosion_sound: SoundEvent,
13}