azalea_protocol/packets/game/
c_forget_level_chunk.rs1use azalea_buf::AzBuf;
2use azalea_core::position::ChunkPos;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
6pub struct ClientboundForgetLevelChunk {
7 pub pos: ChunkPos,
8}