azalea_protocol/packets/game/
c_forget_level_chunk.rs

1use azalea_buf::AzBuf;
2use azalea_core::position::ChunkPos;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundForgetLevelChunk {
7    pub pos: ChunkPos,
8}