azalea_protocol/packets/game/
c_game_rule_values.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_registry::builtin::GameRule;
4use indexmap::IndexMap;
5
6#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
7pub struct ClientboundGameRuleValues {
8 pub values: IndexMap<GameRule, String>,
9}