azalea_protocol/packets/game/
c_game_test_highlight_pos.rs

1use azalea_buf::AzBuf;
2use azalea_core::position::BlockPos;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
6pub struct ClientboundGameTestHighlightPos {
7    pub absolute_pos: BlockPos,
8    pub relative_pos: BlockPos,
9}