azalea_protocol/packets/game/
c_horse_screen_open.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_world::MinecraftEntityId;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundHorseScreenOpen {
7    #[var]
8    pub container_id: i32,
9    #[var]
10    pub inventory_columns: u32,
11    pub entity_id: MinecraftEntityId,
12}