azalea_protocol/packets/game/c_initialize_border.rs
1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, ClientboundGamePacket, AzBuf)]
5pub struct ClientboundInitializeBorder {
6 pub new_center_x: f64,
7 pub new_center_z: f64,
8 pub old_size: f64,
9 pub new_size: f64,
10 #[var]
11 pub lerp_time: u64,
12 #[var]
13 pub new_absolute_max_size: u32,
14 #[var]
15 pub warning_blocks: u32,
16 #[var]
17 pub warning_time: u32,
18}