azalea_protocol/packets/game/c_level_event.rs
1use azalea_buf::AzBuf;
2use azalea_core::position::BlockPos;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
6pub struct ClientboundLevelEvent {
7 pub event_type: u32,
8 pub pos: BlockPos,
9 pub data: u32,
10 pub global_event: bool,
11}