azalea_protocol/packets/game/
c_move_entity_pos.rs

1use azalea_buf::AzBuf;
2use azalea_core::delta::PositionDelta8;
3use azalea_protocol_macros::ClientboundGamePacket;
4use azalea_world::MinecraftEntityId;
5
6#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
7pub struct ClientboundMoveEntityPos {
8    #[var]
9    pub entity_id: MinecraftEntityId,
10    pub delta: PositionDelta8,
11    pub on_ground: bool,
12}