azalea_protocol/packets/game/
c_move_entity_pos_rot.rs

1use azalea_buf::AzBuf;
2use azalea_core::delta::PositionDelta8;
3use azalea_protocol_macros::ClientboundGamePacket;
4use azalea_world::MinecraftEntityId;
5
6/// This packet is sent by the server when an entity moves less then 8 blocks.
7#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
8pub struct ClientboundMoveEntityPosRot {
9    #[var]
10    pub entity_id: MinecraftEntityId,
11    pub delta: PositionDelta8,
12    pub y_rot: i8,
13    pub x_rot: i8,
14    pub on_ground: bool,
15}