azalea_protocol/packets/game/
c_move_vehicle.rs1use azalea_buf::AzBuf;
2use azalea_core::position::Vec3;
3use azalea_entity::LookDirection;
4use azalea_protocol_macros::ClientboundGamePacket;
5
6#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
7pub struct ClientboundMoveVehicle {
8 pub pos: Vec3,
9 pub look_direction: LookDirection,
10}