azalea_protocol/packets/game/
c_open_sign_editor.rs1use azalea_buf::AzBuf;
2use azalea_core::position::BlockPos;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
6pub struct ClientboundOpenSignEditor {
7 pub pos: BlockPos,
8 pub is_front_text: bool,
9}