azalea_protocol/packets/game/
c_player_combat_end.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundPlayerCombatEnd {
7 #[var]
8 pub duration: u32,
9}