azalea_protocol/packets/game/
c_player_combat_end.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4/// Unused by the client in vanilla.
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundPlayerCombatEnd {
7    #[var]
8    pub duration: u32,
9}