azalea_protocol/packets/game/
c_player_combat_enter.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4/// Unused in vanilla.
5#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
6pub struct ClientboundPlayerCombatEnter;