azalea_protocol/packets/game/
c_player_combat_kill.rs

1use azalea_buf::AzBuf;
2use azalea_chat::FormattedText;
3use azalea_protocol_macros::ClientboundGamePacket;
4use azalea_world::MinecraftEntityId;
5
6/// Used to send a respawn screen.
7#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
8pub struct ClientboundPlayerCombatKill {
9    #[var]
10    pub player_id: MinecraftEntityId,
11    pub message: FormattedText,
12}