azalea_protocol/packets/game/
c_player_info_remove.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use uuid::Uuid;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundPlayerInfoRemove {
7 pub profile_ids: Vec<Uuid>,
8}