azalea_protocol/packets/game/
c_player_rotation.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3
4#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
5pub struct ClientboundPlayerRotation {
6 pub y_rot: f32,
7 pub relative_y: bool,
8 pub x_rot: f32,
9 pub relative_x: bool,
10}