azalea_protocol/packets/game/
c_player_rotation.rs1use azalea_buf::AzBuf;
2use azalea_entity::LookDirection;
3use azalea_protocol_macros::ClientboundGamePacket;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundPlayerRotation {
7 pub look_direction: LookDirection,
8}