azalea_protocol/packets/game/
c_projectile_power.rs

1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_world::MinecraftEntityId;
4
5#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
6pub struct ClientboundProjectilePower {
7    #[var]
8    pub id: MinecraftEntityId,
9    pub acceleration_power: f64,
10}