azalea_protocol/packets/game/c_projectile_power.rs
1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_core::entity_id::MinecraftEntityId;
4
5#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
6pub struct ClientboundProjectilePower {
7 #[var]
8 pub id: MinecraftEntityId,
9 pub acceleration_power: f64,
10}