azalea_protocol/packets/game/
c_projectile_power.rs1use azalea_buf::AzBuf;
2use azalea_protocol_macros::ClientboundGamePacket;
3use azalea_world::MinecraftEntityId;
4
5#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
6pub struct ClientboundProjectilePower {
7 #[var]
8 pub id: MinecraftEntityId,
9 pub acceleration_power: f64,
10}